![]() Lever will open the gate in this room but also open a hidden room full of turtles. The Trickster comes and goes but the pain stays. You can't kill him yet, but he will vanish when he's had enough of you, leaving a Brass Key behind and a note saying: Beware, he will open pull every lever in this room if he can, it can open up pits so you can fall in, or he can open rooms and unleash some enemies that are held in that room. You will fight him here in this pit room. Remember that little stalker from earlier? These levers will close/open the pit next to you. Stepping on this plate will close the door behind you and a distant meniacal laugh will sound in the background. I had more equipment than I could carry so I buried some of it right between the two lanterns in eastern Twigroot Forest. Sack contains: Compass, Lockpick (1), Bread and Note. Secret Button opens the wall to the east. The gate to the teleporter will close, and can be opened with the button at #54 ![]() Taking the key from the alcove will cause several walls to open up, allowing Ancient skeletons into the room. There's a pack of 4 mummies inside, beware. This button will open both walls on the east, allowing you to reach Potion of dexterity. This door opens when the philosopher's stone is put on the orange light. This will open up the wall to your right. Put an item on the pressure plate (through the gate) to activate the Philosopher's stone The door at #47 will open.Ĥ1 - Potion of Dexterity, Potion of Energy Now stand east of the stone and push it onto the orange plate (west). Push the stone again (through the grate). Now, stand north of the stone (so the grate is between you and the stone). Then move the stone east so you can get in the room to the north. As a rule of thumbs, orange light means it can trigger something, blue light means it does nothing.įirst thing you need to do is enable the ground plates. When the plates are powered they emit blue or orange light. These plates need to be powered in order to move the stone, much like an electro magnet. They can move over the plates they are on. Inside this room you will see your first Philosopher's stone. Will open up a wall on your left hand side. You will notice that the gates that were closed before are now opened. Be mindful of the pit that opens and closes, so you don't fall in. Pressing this button will open the door from which you came. Press this button to open the doors so you can leave the gem room. So, press the button, don't stand on the pit, wait for the pit to close again and then run through the door. Your instinct will tell you to run through the door as soon as it opens, but the pit will open first. Pressing the button on the wall will trigger a poison cloud to be launched towards the door. The puzzle is a bit more tricky than it would seem. Yes, the sign means what it says, opening this door will put you into the rat's next. The button to open the door is on the opposite side of the sign. You will first encounter a leprechaun here, but he will run away before you can touch him, don't worry, you'll get your chance. Put the Frostbite Necklace, Found in Twigroot Forest in the alcoveĢ1 - Spidersilk Robe, Potion of WillpowerĢ5 - First Leprechaun/Trickster encounter See the description of each alcove below. In order to solve this puzzle, you need to put certain items into all 4 the alcoves in this room. Pressing the button will close the gate so you can advance into the dungeon. Stepping on the pressure plate will cause the pit behind it to open up, so you can not return where you came from. You will encounter your first 2 Ratlings here. You will briefly see the Island Masterappear, but when you approach him, he teleports away. Once defeated, you will find a whitewood wand. Opens a small alcove in the room with a skeleton inside. The round key is needed to open the round key gate in Twigroot Forest Just throw an item on the plate on the other end of the pit, and the pit will closeĬontains: Round Key, Scroll of Ice Shards, Frost Bomb.
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